why all webxr tutorials glith like this when i use it with my mobile
i want to create ar for my app
It looks like a lack of clear. Can you share one of the example in question ? and the platform you are trying to run on ?
Please do not ping team members directly, we ll do it for you to let them enjoy their vacations
this one for example Babylon.js Playground
i am on android samsung galaxy a55
This is a clearing issue, but seems to be related to the device/gpu used. I can’t reproduce this on my device (samsung s23), but I will try to reproduce this on other android devices I have around.
there is website i am trying to create same feature as it is but it is ar works fine on my mobile and they are using babylon.js
but all playgrounds for me have the same issue also in my app
it works good if my whole scene cover all screen
problem occur when real environment appear
yeah, this is expected.
Can you try this:
Does it behave the same?
The infinite loop issue is related to the most recent (but not the only) version of the Android Chrome browser. There is an open GitHub issue where you can find your model (A55) mentioned as well:
In my case, with a Samsung Galaxy S24, the issue occurs also the following latest versions:
- Chrome: 131.0.6778.200
- Google Play Services: 24.47.62 (190408-705963428)
- Google Play Services for AR: 1.47.243160293
The suggested workaround is to downgrade Chrome (and consequently Google Play Services and Google Play Services for AR).
Thanks a lot for that! good to know. I hope they will fix it as soon as possible.
I can say that I am using exactly this version
thanks for let us know
but model viewer use the same thing?
as it is ar are working fine on my mobile