Avoid serializing AdvancedDynamicTextures

Is there a way to skip ADTs when serializing a scene? They get serialized under “materials”, but they are textures, so they don’t have the doNotSerialize property.

You can try to remove it from scene.textures before calling serialize ?

Sure, but that would break things that depend on it.

This should work:

scene.getMaterialByName(adt.name).doNotSerialize = true;