I have a .babylon file I’m trying to load into the editor, but I am seeing some warnings and the red/black checkered placeholder for my textures. I think the issues I’m encountering are due to the fact that I’m using basis files - there doesn’t seem to be a way for me to add the files under Textures.
Does the editor include the basis texture loader? If not - how can I add support for basis files it to the Babylon Editor?
Hi @Exolun !
You did well for the reminder, I’m back from vacations now!
You are right basis files are not yet supported. This will require some dev on my side but I’m starting right now. To help me, do you have a sample model to share with me so I can use it to verify the feature? Thanks you rox