Babylon.js 6.0 Release Video: Community Submissions

This is way too cute @Herrero where can we try ???

Goofy Soccer 2 was developed last year.

Infinite Overtake was 2 years ago.

I developed both of the games using Babylon 4.0.2. Because the file size was small (2mb only).

I hope you like them :slight_smile:

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Hello!

This year I worked to make my worlds more accessible by adding Xbox controller support.

You can try it on PC or Xbox One/Series S/X

BabylonJS works very well on Xbox with Microsoft Edge with 40-60 fps on the first Xbox One and almost all time 60 fps on Xbox Series S.

So grab your gamepad :video_game: and try it on virtualworlds.fun
More help : https://virtualworlds.fun/help/#xbox-gamepad-navigation

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Thank you very much.
I’ve deployed it here, but it’s still a work in progress:
https://vermillion-moonbeam-9a3195.netlify.app/
The game is for mobile, so it looks better through the mobile emulator.
UI is done with Svelte, and the physics engine being used is Rapier.

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Mobile mockup :slight_smile:

At TileDB, we have been working on a point cloud viewer using BabylonJS and TileDB Cloud. The viewer can load an infinite number of points and uses both the BabylonJS point cloud system and the solid particle system to render these points.

The video is a preview of mini demos we have created with publicly available LiDAR datasets. Each dataset ranges from 20 million to 55+ million points, and these datasets are available via TileDB Cloud. In this recorded demo, BabylonJS is embedded in a React application, but the viewer is also available in our hosted TileDB Cloud Jupyter notebooks. TileDB Cloud efficiently stores and manages the array data and the viewer retrieves the points with no additional indexing.

We will be making the BabylonJS based viewer open-source shortly.

If selected and you want us to reshoot anything then happy to do so.

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Hello! Look forward to Babylon VI!
:heart_eyes: :heart_eyes: :heart_eyes:


One of our projects
Start to scroll the page))
https://demo.do.clickon.pro/holod/?en


We also have a very fancy 3D site))
Wait few seconds after loading and the picture will come to life


Volumetric clouds created using Babylon JS tools only!
Live demo:
https://demo.do.clickon.pro/clouds/

7 Likes


cool bag with animations and material changes

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Congrats on the upcoming release!
I created this super simple physics drawing app you can try here:
https://typescript-lymgrk.stackblitz.io/

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Hey there, just in time for the deadline for submissions for the showcase.

I posted the sandpit link in my previous post but now the full website is live for techflowmarine.com :grinning: :grinning:



At Clay10 we like to do things a little differently and that’s why we love Bablyon. Our in-house 3D team created all the models and materials before our developers created this interactive website.

Techflow Marine Ltd primary focus is on the design and manufacture of hose handling systems as well as supporting the expansion of the offshore market. We developed an offshore map for users to explore as well as using Babylon for all the product renders within the website, to bring them to life.

We’d love to know everyone’s feedback :grinning:

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Awesome work :grinning:

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Submission from Metadome.ai for the event!
Name: World’s best 3D Car Configurator that leverages Babylon
Objective: We helped our global customer Jeep to launch the Grand Wagoneer across 10 countries in Middle East region.
It’s live here: Experience here
Here’s a video demo: World’s Best 3D Car Configurator

4 Likes

Hello all,

Eagerly waiting for new Babylon 6 :smiley:

One of our project, which is currently used by many local schools.Proudly made in Babylonjs. :blush:
Do checkout our intro video of this project. :point_down: :point_down:

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And finally here’s my submission. This is the very first video of the project! Recorded it just now.

And here in the topic Simul8r Project more info about it.

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Hi @simon,

Could you tell me what technology you use to have volumetric clouds (shaders…) ?. I’d like to add clouds to a Skymaterial instead of using à SkyBox and i do not know how to do that.

Thanks in advance,

Boris

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I used NodeMaterial and layered mesh. But it is not very fast (only for PCs with good gpu), alpha blending with turbulence noise is not too fast. Maybe later i’ll try to do the same but using WebGPU.

Hey Everyone!

We’re absolutely blown away by you all. This year the quality and quantity of the submissions is staggering. So impressed with all of you.

What you’re making with Babylon is inspiring and we are so excited to join you all in celebration of what you all have accomplished with this awesome technology platform!

Today is the deadline for submission to be considered for the Babylon.js 6.0 release video. We will continue to accept submission through the end of the day today.

Thank you all!

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Another great year with Babylon
:partying_face: :partying_face: :partying_face: :partying_face:

Lucky me, your day ends after mine :grin:
Anyways, I’m still a couple of hours early on my projected planning :hourglass_flowing_sand: :sweat_smile:.

So I said I would send something from my spaghetti art project in construction and so here goes.
Project Space Museum (MOE - The Museum of Evolution) is due to showcase 200 great works of art from 50 artists, about 50 sculptures and artefacts and about 50 photos. The giant sphere in the middle is supposed to become interactive and display video footage. This part I haven’t even started yet.
All very much WIP. Also, The video is rushed and I haven’t yet been able to put the site in the preview environment. I will do so tomorrow or before the weekend. I think with this description I did a good promo here, didn’t I? :rofl:

The video you can see from my website in the dedicated bjs rep:

Here a couple of screenshots.





Despite for being far from finished, if I’m lucky, you might still manage to capture something of interest to show over just 200 to 500ms. In the middle of the rest, just quickly passed through like that, it shouldn’t be all too much harmful. :laughing: I mean at least the colors are nice (despite for not having yet the correct env texture :smiley:)

Yours to know. As always, no offense taken if you don’t and then, particularly considering the amazing :heart_eyes:(in quality and quantity) contributions of everyone :hugs:.

And then of course, let me know if you need a hand with anything on your video/audio. I’m sure you start to feel the pressure growing for this upcoming release :sweat_smile: So in case, don’t hesitate. I’ll be happy to help if needed, I guess you know that. Have (all) a great day :sunglasses:

11 Likes

A warm welcome to our Community,
You can come back anytime with projects of such quality. The materials are stunning and the slick interface is also perfectly integrated. A great project. Luv it :heart_eyes: