However, that cant be done for Lite since we need a material for it to be rendered. Is it possible for the triangle to be colored using the color buffer then? I attempted to set the color buffer on a simple triangle but it doesnt seem to work.
Thank you for the suggestion but I attempted to use PBR Materials but I ran into another issue. The vertex colors are not all red as expected. It works for a single triangle, but a box for example fails.
Also BJS 9.x does set a default material that is also a standard material. So I would expect the same behaviour or similar via a boolean in the mesh/material interface.
Will appreciate @Deltakosh’s input (when he is available), to see if that was intentional. If it wasn’t, i’ll work on adding it to the standard material