Babylon Native, uintIndices: true

If the mesh has more than 65536 vertices it’s rendered wrong in the Native Viewer.

bgfx supports 32-bit indices just fine :slight_smile:

In babylon.max.js I suggest to change:

uintIndices: true,//false,

Kind regards,

Pinging @bghgary

As mentioned in the original thread, I was hoping you can submit a pull request. :slightly_smiling_face:

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Ups sorry, wrong kind of request …