Using baked texture animation for skeletal animation plays the animation too fast once in the beginning. What can be done to avoid it ?
Video: https://youtu.be/aXNwCBORbPg
Playground:
Using baked texture animation for skeletal animation plays the animation too fast once in the beginning. What can be done to avoid it ?
Video: https://youtu.be/aXNwCBORbPg
Playground:
It is not playing the animation but bake the skeleton data to a texture for later use.
You may save the texture locally or some hack way to not show this: