I can’t remember any changes to the texture inspector that would relate to this. Since this disparity is visible in the scene itself, I would assume this has something to do with texture loading rather than the inspector. Maybe Gary will remember something?
The srgb buffers thing is the cause since it’s turned on in the vscode version and turned off in the sandbox’s version. But the main issue is that the texture inspector is not taking this flag on the texture into account and is displaying it wrong when it’s on. The content is drawn correctly whether it’s on or not. It looks different because the IBL is different. If you change the IBL to be the same, they look the same.
@DarraghBurke Do you want to fix the texture inspector issue?