Hello guys,
We have a scene exported in GLTF from 3Dmax, but we are missing the lightmaps and ambient occlusion maps, and so the resulted scene is cartoonish looking.
What is the correct way to export and use them? (We also tried to use a shadow generator in the scene, but the resulting shadows where jaggedly)
As for the lighting, if we have a room that has 20-30 led panels, is it better to have spot lights for each of them, or use an ambient light or the enviormentTexture light?