I am using scene.environmentTexture for the lighting and colours in my project.
Without using environmentTexture my scene looks like this:
With environmentTexture it is a lot more bright.
However, I would like my floor mesh to have different reflections than the environment lighting.
How could I go about creating reflections on the floor without affecting the overall lighting/colours of the model from the environmentTexture?
For context, I have simply imported a single .glb file; the floor mesh has a metallic roughness texture and babylon.js has added these reflections by default.