Better reflections whilst keeping the current lighting from an environmentTexture

Hi there,

I am using scene.environmentTexture for the lighting and colours in my project.
Without using environmentTexture my scene looks like this:

With environmentTexture it is a lot more bright.

However, I would like my floor mesh to have different reflections than the environment lighting.

How could I go about creating reflections on the floor without affecting the overall lighting/colours of the model from the environmentTexture?

For context, I have simply imported a single .glb file; the floor mesh has a metallic roughness texture and babylon.js has added these reflections by default.

Many thanks

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You could manually assign a different reflection texture to the ground material ?


I got a little confused, but that cleared it up for me.

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