The weird is that when I try to create a whole floor with it, via array modifiers, blender memory usage goes quite high like 1GB and the exporting process to glb crashes after a certain point.
Is it because my pc is weak ? I currently use a i5 3570 and a radeon 7750 1GB plus 8GB of RAM.
Does that mean that for me will not be possible to use this to create a floor with Blender or is the model unoptimized ?
I do not do the .glb export, but an array modifier is probably going export geometry as if the array modifier were applied, or basically 1 big mesh with repeated vertices. There is probably 4 ways to go:
Create a texture / bake the top plane, then you may create a floor as large as you wish with only 2 triangles. Down side, is it could be blurrier than a geometry solution. There are tone of floor / brick textures already made on the web.
Optimize the swatch section using limited disolve. This probably does not solve by itself, but gives extra umpf when added to 3 / 4.
I do not know how glb exporter handles linked meshes, do not even know how to do them in 2.80, but it might result in InstancedMeshes on import.
just export the swatch. Write code to create instancesMeshes, positioning all at Y being 0.
Yeah that probably is the cheapest and most straight forward way. Though now we are talking about the floor and I guess when I’m going to create a castle from the same tiles I found I will face the same problem and that saddens me a bit.
I need to look into it.
Same as above.
Yeah probably that would be the way though it will be okay for the floor but it means ,like I mention in 1st bullet that I won’t have the ability to do it again in general for structures in my world and whatnot.
So I guess it’s not my fault then ? Would having a more powerful pc solve this ? Or is it just because of unoptimized models found on web ?
How many duplications do you made with array modifier?
On my side, using 50 on X + 50 on Y, my desktop start freezing a bit when switching to edit mode (but I consider it normal, by getting near 3 millions of vertices)
The thing is when I’m going to export the scene to glb blender hangs up after a while and crashes. While it’s memory consumption is growing larger in taskmanager.
I guess my pc is not good enough for the exporting ? Should I find lighter props for my scene ?
I don’t know how you configure your bake settings, in theory you can keep them as default for Tangent, and your normal map should have a dominant blue color rather than yellow: