Blender glass material

I gave the object a transparent glass material in blender and it didn’t work when I imported it into sandbox, I want to ask how to get the glass material?

微信图片_20220112105653

Blender Glass shader is for precomputed 3D, not realtime. So you have to fake it for your 3D engine (it’s not specific to BJS).
In Blender, just use a Principled node, and do basic tweaks on it, then you’ll have to set it up once in BJS (quick example).

[edit] this remind me this SSS setup I’ve tried on the dragon model :slight_smile:

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Thank you very much for once again solving a problem that was bothering me : )

I have not touched .env only used HDRI, I would like to ask the PG of Dragon, he seems to use .env format, do I need to convert my .exr format to .env before using it in babylon?

Yep, easy to do with this tool… using a .hdr: Babylon.js Texture Tools
More options or infos here: Using An HDR Environment For PBR | Babylon.js Documentation

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Thanks I will try this tool.
Have a nice evening!~