Blender glass material

Blender Glass shader is for precomputed 3D, not realtime. So you have to fake it for your 3D engine (it’s not specific to BJS).
In Blender, just use a Principled node, and do basic tweaks on it, then you’ll have to set it up once in BJS (quick example).

[edit] this remind me this SSS setup I’ve tried on the dragon model :slight_smile:

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