Okay, so I have animation of an arm exported from Blender. In the Blender this animation looks fine, basically, its scooping something from the table. After the export hand is going through the floor, and I am not sure why.
I am not quite sure where is the source of the problem, is the export, where I need to setup something, or is it bone related, blending…?
You can see the issue in the playground.
I will share .blend file as well if anyone is interested to check it out. I appreciate any help, as I am not sure in which direction I should move exactly to solve the issue.
It was version 3.5, and in the latest version 4.2, the same symptom occurred when exported to glb.
Differences along local axes were expected but could not be confirmed.