I was struggling before when making a dynamic texture with drawn text and transparent background, and then assign it to a PBR albedo material. I tried everything to make the dynamic text background to be transparent, but nothing works. Until I changed the model blend mode into Alpha Blend. Then it works like a charm.
I was wondering what is changed when I set the blend mode to alpha blend from Blender? What properties / code changed on the exported file? Can I just set it manually from the code?