So I want to drawText() on a pbr material. The way I do it right now is create Dynamic Texture, the do context.drawText() then I assign the dynamic texture to the PBR material’s Albedo Texture.
The problem is that, the background of the dynamic texture is Black.
I just realized that turning the Blend Mode into Alpha Blend from blender fix this issue. I wonder what has changed in the material properties which makes this works?
Can I replicate the alpha blend by setting it from babylon js code?