cheers m8 - funnily, i tried all four of the choices - babylon, binary babylon, gltf, and the other gltf. but plain ol babylon format is the one of choice.
this should be in its “working” state where my skins have both Root and Head added, such that exporting will work as expected. however the model is painted with both Root and Head then, so two of the four influences. i was trying to replicate other games i have modded, for example, in skyrim, the entire body is not painted NPC Root [Root], as skyrim also has the 4 influence rule.
to cause what i consider to be the strange behaviour, simply remove “Root” from the skins and export again, doing this is how i am getting only the Root in the final file with no Head.
it also has 2 animation groups, “walk” and “jump” and all that worked in the game when i exported it this one specific way. just trying to nail down the rigging and exporting process needed. if you hit play you can see the little tank man wobble “walk” and flip jump XD
my running theory was that only Head should be added to the skin, since that is what seems to create the envelopes and throw paint on the model. if this is just how it is, that means we’d have to add every bone to every skin and then unpaint the auto 100% paint it adds when you do that.
 fixed the player.max link