So i was wondering if there was a way to change the camera so that it is mirrored. I want this so that when i set the upVector to (0,-1,0) i can mirror the camera.
Notice what i mean here:
If you check the first playground every thing is normal. Right side up and not mirrored.
In the second one the camera is flipped upside down. This also (kind of) mirrors the stage. I understand this is how it is supposed to work. However i am wondering if there is a way i could mirror it to somewhat counteract what upVector did, without making everything right side up.