In blender, for example: I add a ‘cube’ and a ‘sphere’, then I added a driver to the sphere’s Z axis, and the Z axis’s value is controlled by the cube’s Z value.
I have a very simple blender file(demo.zip (121.7 KB))
used blender’s ‘drive’ feather, just have a cube and a sphere, when move the cube along the Z axis, the sphere auto move along the X axis.
I don’t know can the blender‘s drive feature be exported and then worked in babylonjs directly?
No, exporters cannot do this, because there are no “Drivers” as such outside of Blender. You can export the meshes as required, but you will probably need to add a scene level, before renderer, which assigns the value from one mesh to the other.