When I render a mesh in pointsCloud mode in WebGL, everything is fine. I can change the “pointSize” of the point and it will change in the screen as below.
But when I render a mesh in pointsCloud mode in WebGPU with the same code, the “pointSize” has no effect. Is it a bug?
cc @Evgeni_Popov
https://doc.babylonjs.com/setup/support/webGPU/webGPUStatus#make-it-work-current-status-of-the-port