Chrome and Firefox render the same scene with different lightness and colors

No, it doesn’t. This is just technically incorrect. It’s already hard to compare/analyze two situations on a same hardware. Adding a second layer hardware with variables to it just cannot provide an accurate input.

or may be you didn’t put it to fullscreen (engine.enterFullscreen():wink: and you have still had the bar of the browser (of a different size between browsers :wink:) or you didn’t fix the camera to ensure you have the exact same view or you captured only a selected portion of the screen :face_with_hand_over_mouth:

I’m happy to hear that :grinning:… and I’m sure the Team will be too :sweat_smile:

Well, yes. I suppose it is. It will never be 100%. But I suppose you could adjust using the levels (i.e. baseTexture.level or albedoTexture.level or diffuseTexture.level or emissiveTexture.level or if using just the colors then the *color.level). Adjusting the level without changing the lighting would be my attempt. I actually did this in one of my latest scenes :grin:)

Honestly, there’s I believe better than ‘fresnel’ to create ‘crystals’ fx. Problem is right now, I need to go make dinner… but if you’re still at it tomorrow, I can push you a few links to investigate (or else, make a search in the forum with diamond. There are shaders, node materials and GLSL examples available you can soak-up, twist and tweak to your liking :smile:

Yes. Thank you. I don’t think we can push this a lot further. From the screenshots you provided (and despite the fact that they are not of the same size :wink:) I quickly did this overlay preview of chrome VS firefox. You can see that the difference remains (in my opinion) ‘acceptable’.

No worries. Always happy to help (if I can :wink:) :innocent:

Meanwhile, have a great day :sunglasses:

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