Now I just realized that my current mesh uses a PBR material (But the approach uses a standard material). What should I do to include the current material set with the circle around the mouse pointer? How can I translate a PBR material to StandardMaterial? I’ve also noticed that there is a PBRCustomMaterial, will it also be possible to use it to create the circle over mouse pointer?
To get the look and feel of the PBRMaterial that has defined textures or settings already and send everything to the CustomPBRMaterial .
The PBRMaterial is coming from a .glb file and I’m using the CustomPBRMaterial to have the cursor but I want to copy the PBR Material and look like it wasn’t replaced with a new material