Collisions not to work on gltf mesh

I am facing a weird problem, I have different characters who are moving in the whole scene. So, to avoid them passing through each .gltf model I’ve used the check collisions method. It is working fine but after checking collisions it is sticking at the same place not moving further

Well, I guess it means that it doesn’t work fine :wink:
Usually when you get stucked with a collision it means you are ‘inside’ a collision area. Understand you have gone beyond a collider and cannot return. First possibility since you are speaking about characters is that your characters are animated with animation groups, is it? Not the collision is not checked on animation. How did you make your colliders for your character? Would you a PG to share?

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