as I have been working with our 3d artist trying to get the Assets to export from c4d to glb and then import them into BJS, we have noticed that we can not make the color values match ever.
The other channels like metallic and roughness work just fine and those values always come back correct.
But for example we export out the Color at 80,80,80 and it comes in BJS at 159,159,159. To get it to come into BJS at 80,80,80 we had to drop it all the way to 20,20,20 in C4D Color Channel. The same kinda thing happens for the emissive color but it seems to be a lot closer at least.
Any clue on what is happening here? I dont see why the values are being modified on import.