Hi there,
I know the ShadowOnlyMaterial
is a transparent material for ground like stuff, but why it does not show any shadow there?
code snippet:
const dirLight = new DirectionalLight("shadowLight", new Vector3(0, -1, 0), this);
dirLight.position.set(0, 10, 3);
dirLight.diffuse = Color3.Red();
const testPlane = Mesh.CreatePlane("testGrd", 50, this);
testPlane.rotation.x = Tools.ToRadians(90);
testPlane.position.y = -1;
testPlane.material = new ShadowOnlyMaterial("testGrdMat", this);
testPlane.material.activeLight = dirLight; // ?? need or not need
no shadows on the plane at all…
am i missing something? like, the ShadowGenerator
? (i thought if i use ShadowOnlyMaterial
than I don’t need this stuff?).
I inspect on the debug panel, there is a generated depth texture, so i think the ShadowOnlyMaterial
works, but why it does not appear?
I’m sorry there are 2 reasons I can’t create demo on playground:
1, our project is confidential.
2, if you type BABYLON.ShadowOnlyMaterial
it pops error. (anyway I know this material is an extension, I can use it locally)
Thanks.