When I set about trying to create the “Babylon 5” spaceship for @PirateJC 's Content submissions, I wanted to create lots of “plates” and bumps along the ship’s fuselage but keep the polycount down. So I went looking on YouTube for a way of creating a “plates” texture and came up with this Blender tutorial. I did not end up using it - but it might be helpful to someone :
And here is a simple result showing one of the textures I created with this method :
I set my material up in the Cycles render engine to be able to bake out the texture, adjusted the colours (I was looking for a “Red Dwarf” type result and tweaked a few of the settings of his material setup. I did not use the latter part of the tutorial where the guy uses the “displacement” stuff as I was aiming for low poly, so basically content between 5.30 and 16.30 minutes
After baking out a texture, I took the diffuse texture into Materialize and created a normal texture from the diffuse texture to get the 3D effects.
Hope someone may find it useful.
Stay Safe All, gryff