I am wondering if and how it is possible to apply a custom fragment shader to a TextBlock.
As far I understood image processing is applied to a camera, so maybe I could use some tricks and apply the process to a camera that is only seeing the TextBlock, but I don’t know how to do it and I am not sure that is more performance oriented way to do that.
It totally depends what you are trying to achieve Basically here the only process you can do will be post processes as you mentionned impacting all the pixels in the ADT.