Default rendering pipeline, Image Processing Gaussian Splat and regular PBR

Applying the Image Processing using the Default Rendering Pipeline, in a combined scene, with meshes/PBR materials and a Gaussian Splat model delivers different behavior for each part.

Do we need to do some color/gammaspace conversion for the splats?

I have applied the Default pipeline to the Docu PG.
As you can see the Splats do bvecome very bright even with the default values.

In our scene, the same happens.

Best. Werner

Hello :slight_smile:

I don’t know if it’s intented, but it seems that is comes from the use of High Dynamic Range textures (param hdr=true in the BABYLON.DefaultRenderingPipeline constructor)
By the way, it changes the color aspect of the scene background as well.

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Oh fantastic, Tricotou!
I am not sure if that was/is intended here ;), but it solve that thang!

Merci.
Werner

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