Hi all:
New to babylon.Js, I try to migrate the https://github.com/brunosimon/my-room-in-3d project to babylon, after migrate the model texture and shader code, I find the uv cord is Y mirrored(green postion cord to red)
I just mirror the texture in photoshop to solve the problem

. So my question is which is the correct way to solve this problem?
- best to change babylon code to adapt same asset with threejs, but i dont know how to change UV cord in shader? multiply some matrix to uv? or some api to change directly?
- change blender export options? how?
- just use photoshop
Hello and welcome to the Babylon community! That’s a very cute project you’re migrating 
Since you already have code to sample the textures, you can just multiply the y coord of the uvs by -1.
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You can also pass false
as the invertY
parameter of the Texture
constructor in case you are creating the textures yourself.
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Thanks for your replay, awsome community @Evgeni_Popov @carolhmj 
Two solution both works very fine!
vec2 newUvCord = vec2(vUv.x, 1.0 - vUv.y);
and
this.assetsManager.addTextureTask(
`${key}_${asset.name}`,
`${this.rootUrl}${asset.file}`,
false,
false, // just invertY to false
);
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