Not sure if this is a bug, or it’s me not being able to find info in the docs.
mesh.glb from Blender, all UV Maps gets flipped when applying
PBR/StandardMaterial with texture.
How do I fix this without using
scene.useRightHandedSystem = true?
Also all imported
glb meshes have wrong rotation, they are rotated by one `Math.PI.
Our app uses right handed system with z-up. However, Babylon’s default left handed system is chosen with an internal converter for all transform vectors, instead of using
scene.useRightHandedSystem = true flag, because according to @Deltakosh:
babylon.js is by default left handed and thus mostly tested in that mode.
thus didn’t want to risk having to deal with unknown bugs related to the