Different model scale using Babylon File Exporter

Hi there,

Recently, we are using 3DS Max plugin to export Babylon models. But the scale of the model exported from different PC is different in one scene. All the settings of 3D Max and the plugin are same. I am so confused about it.


Pinging @Drigax

@sevenPlus welcome to the forums!

That’s definitely an interesting issue. I’ve never ran into anything like that to be honest, but can you please help by providing a sample 3dsMax scene, and the resulting glTFs from the different computers?

Also, just so there may be some concensus, would you be able to test a third computer? That may also help pinpoint which one may be improperly configured.