I want to handle Holograms like This link but i want to remove the dependency of pointer.
The controls feel fine once you manage to grab one of the scaling points, but if there is some way to implement a proximity-based snap feature so that you don’t have to be pinpoint accurate when grabbing them, I believe that would greatly improve user experience. The act of pinching to select something can frequently change where the hololens think you are pointing, which is why I suggest the snap feature. Darren informed me that there was meant to be some feature that would allow you to change your position relative to the model by clicking and/or dragging on the ground. As you can see in the video by the dot on the ground turning blue, I tried several times to click and drag on the ground but to no effect. If there is any other feedback you are looking for please let me know.