Hello and happy new year everybody!
I have all what is around my card game done in vue.js, like the rooms where players are meeting before to start the game, and the game itself with babylonjs.
To speed-up everything, I preload babylonjs and my scene and make it invisible, when 4 players sit at a table, I just make the babylon scene visible, it is very quick. I’ll turn the scene invisible when people leave the game, and clean the specific content related to the last game, so I’ll never reload babylonjs…
Everything is working very well and very fast but I have some rare bugs with my cleaning function depending when a user will quit a game, like exactly while another player is playing a card…
So I was thinking at different approaches and thought that a very hard / effective one could be to remove all specifc meshes related to the game that was being left, in other words, I would like to start again a clear game looking exactly like what I preload at the beginning, so I traced scene.meshes.length right after everything is preloaded and was thinking I could do a cleaning function disposing any new meshes after that position…
I first tried to see if I was able to clean everything by looping on scene.meshes but was surprised it doesn’t remove the last meshes… I reproduced here on an previous playground I did, if you run it, pause, and click remove, I would expect to have everything disposed… am I wrong ?
Surprisingly, remaining meshes are disappearing after clicking the clear button several times.