I have strange behaviour with my android device. I think it’s because of its cheap gpu but anyway. I get bad antialiasing for textures on my blocky-style project (like minecraft textures, I use Constants.TEXTURE_NEAREST_SAMPLINGMODE). It has: 1920x1080 and window.devicePixelRatio=1.
On other phones all look good: iphone 6, iphone 11.
The only one solution for that Android phone that I’ve success it’s:
engine.setHardwareScalingLevel( 0.5 );
then it looks great on that Android. And no any difference on iphones. iPhones don’t need to set such option all looks good without it.
As I read it hear it’s not the best solution just for impoving visual quality
iPhones have devicePixelRatio=3.0, Android has devicePixelRatio=1.0. My thought was is to check first does BJS use window.devicePixelRatio setting inside the engine?
Do you have any suggestions why do I face such behaviour?