Drawing a static picture that is not affected by the camera

I found an example of how to draw sprites, for example here:
https://playground.babylonjs.com/#YCY2IL

The problem is that the rendering of images depends on the movement of the camera. I need to draw a picture A on the canvas at position x, y. The image will be drawn undistorted. The camera does not affect its drawing. How to do it? Thanks in advance.

Hi Johny_Mickey,

Is a GUI image an option for your use case? That should draw an image in screen space regardless of what the camera’s doing.

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