Examples from the playground

I believe I can fly…

2 Likes

Haha your ontop of a box while picking it up and surfing it I bet, ^_^.

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Year, your’re right.

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Now, does somebody plays Star Wars Jedi Knight II: JEDI OUTCAST? :slightly_smiling_face:

Pseudo Volumetric Texture Sampling, Raymarched Inside a Cube.

You can change the frames at the top to change the detail of the volume texture, make sure its a int value and base 2 are best. You can also fly through the structure because the update to the buffer pause once the to planes are off the screen. Lots of lil goodies in here for those that like this kinda stuff.

The bottom plane is the flipbook pseudo volumetric texture, the middle plane is what I used to debug the sampling space, the top is a Backface cube with a sphere marching algo using the 3d sampling method.

This opens the door for lots of cool things for me to make especially if I add my GPU simulation system to this ^_^.

Need to figure out how to fixup the banding issues and then expose a bunch of hardcoded values to uniforms so I can tweak performance.

5 Likes

Gee Man,
I played it years ago! :older_adult: And it still one of the very best Star Wars game in my opinion (but the graphics and res are getting old, like really old).
It’s on sale on Steam right now with 65% discount. For a few dollars and less than 1Gb download and for those who missed it (or were not born at this time;) and love SW… it’s worth giving it a try.
The gameplay remains much better than many of the actual releases.

nice!

With this I think we all can finally abandon triangles and polygons for procedural stuff :eyes: :ok_hand:

@Necips
Glad you found my code :joy: :joy:

Give me some time, and i will make a refurbished one

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Thats the idea, Ill be posting more updates to it here soon. I think I might have broken my ankle yesterday… well see what the dr says tomorrow… so Ill prolly have lots of time to get updates in on this.

Figured you would appreciate this though it right down your alley.

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Neon sphere - tubes, rotation, god rays and some postprocess

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Lined tubes - outline effect without postprocess

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That’s awesome, @avin!

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Dudes with new skins:

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Something for inspiration

https://jblaha.art/sketchbook/0.4/

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That looks nice!

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Dudes with other skins:

Euh… a little bug

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image
https://playground.babylonjs.com/#1TYUG2

600 Iterations of a mandelbrot set that you can navigate with wsadqe or arrows and -+.

The mandelbrot code was jacked from a project I saw P_Malin do on GLSL sandbox. I just added the controls to navigate it and brought everything into a acceptable float range to zoom in and out a bit without error.

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Spiral rotation

https://playground.babylonjs.com/#4M5NE1

5 Likes

Really Nice. One of the best vehicle handling seen so far. I still feel a bit like driving a ‘savonette’ in Cyberpunk;)
Can you make a more ‘steady’ vehicle with better control?