Examples from the playground

A guy had this great & nice idea to unwrap Buzz Aldrin’s visor from a photo from the Moon.

So I used a playground that I’ve made some times ago about a photo from Gaia catalog to “see” what Buzz Aldrin was seeing at this moment: https://playground.babylonjs.com/full.html#L1UP4J#3

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Hi Necips,

This demo no longer works. Is there a reason for this? This demo looks cool and could be of use to me. Thanks in advance :

Post: Examples from the playground - #457 by Necips
PG: https://www.babylonjs-playground.com/#0DE8F4#8

It looks like a change added between 4.1 and 4.2 I wonder if it is physix related @RaananW or @Cedric ???

Nah this is only for the code editor part so it would not impact here. In this case it looks like either ik or physx had a change.

Let me take a look.

Cannon Vec3 were assigned to mesh position.
Fixed PG:

https://www.babylonjs-playground.com/#0DE8F4#10

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SWEEEEETTT, thanks a lot !!!

Thank you Cedric

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The code comes from https://github.com/CorattiS86/WAVE-RACE-PROJECT
I just changed it to make it work in the playground and ported it to TypeScript.

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Do NME examples count? :sweat_smile: I was messing around with it and made this Voronoi pattern:

https://nme.babylonjs.com/#2DE9FZ#1

Especially liked it on the shader ball.

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Guys don’t miss this cool Tina haircut made by @necips :smiley:
https://forum.babylonjs.com/t/wildling-dude-beginner-level-demo/23440/5?u=roland

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@REX_DUNGEUR can you give me any more information? I tried it in Chrome (on desktop and mobile) and it works fine. Can you try opening the console and seeing if it prints any more information?

edit: the problem is your playground is version 4.2.0. This one requires the 5.0 alpha. I will see what I can do about it.

edit 2: fixed. https://playground.babylonjs.com/#WBEEFF#2

1 Like

I had a few PGs that I was going to do something with but have not had the time, figured someone will get use out of them

https://playground.babylonjs.com/#S7LE3W#11 ← Damage Popup System
https://playground.babylonjs.com/#MP7QLV#14 ← Separated Axis Theorem Helper
https://playground.babylonjs.com/#2BA9VY#1 ← Procedural Map Decorating
https://playground.babylonjs.com/#N2BK7Q#46 ← Sprite Character Controller

6 Likes

Now this is impressive. It uses TensorFlow.js to overlay the GLTF pilot helmet over your own face.
My only complaint is that this means I was not the first person to combine Babylon with the face-landmarks-detection TensorFlow model. :slightly_frowning_face:
Regardless, I think whoever did this did a good job. I already added it to my awesome-babylonjs.

https://playground.babylonjs.com/#H19VH7#44

I am still working on it lol :slight_smile: It is for my next demo :slight_smile:

TensorFlow.js PoseNet demo. Tracks the direction your face is turning. Made because TensorFlow just doesn’t want to track your eye position accurately. :man_facepalming:
I plan on combining it with the Ink demo at some point to paint by turning your head.
https://playground.babylonjs.com/#N0CERB

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Ocen Eye

Change Imeg URL to try create new terrain

https://playground.babylonjs.com/#S9EPNW

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Another Sandbox from me : Video to 3D mesh generation:

https://playground.babylonjs.com/#S9EPNW#1

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It’s really good. I have an additional request. Can you teach me how to make real-time tire marks on the ground? :star_struck:

1 Like