Examples from the playground

Hercules Arrow Scene GIF

3 Likes

Nice arrows. But worst archers accuracy ever seen. These archers should probably stop drinking :rofl: :face_with_spiral_eyes:

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Haha, I’ve posted playgrounds with projectile and target path prediction. Probably would be pretty easy to add :thinking:. Might have to do that!

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No. $0.99 to purchase explosive arrow should be the right way to go.

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sparta

Nice solution, but it seems that with using front and back UVs it is possible to use only 1 plane instead of 2, which will reduce the number of draw calls as well. Example - https://playground.babylonjs.com/#Q9VZS9#3

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Yeah, I used to do it like this, then I took an arrow in the knee.
If we need to change the back image, we have to edit each image file. In a deck there will be 52 images, no joke(r).

undefined - Imgur

I’m still looking for a better way to keep files separate and reusable (MultiMaterial seems fit):

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Cromo: Using separated images and MultiMaterial (multiple texture, separated texture)

@labris What do you think about this one? any improvement? :slightly_smiling_face:

* I deleted the previous one because this one seems to be way better with MultiMaterial

You will have more vivid images if using emissive texture with black duffuse color - https://playground.babylonjs.com/#IZFRQ9#4

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Thanks! Nice touch :smiley:

material.emissiveTexture = texture;
material.diffuseColor = BABYLON.Color3.Black()
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Will there be a 20% discount if I purchase 10 or even 40% discount if I purchase a ‘large supply box’ of a hundred for just $59. Sounds like a fair deal, no? :grin:

0.99 for 1 explosive arrow. 99.09 for a pack of 100. People always assume wholesale is great deal right? :stuck_out_tongue_winking_eye:

This is getting too large to manage in a playground and ill need to start thinking about an editor soon.

Its for a fun little project called “Doomish”, which is another of my assetless creations.

I had done a raycasting shader conversion of the Doom example on shadertoy a long time ago and came across it again when I was doing some talks with chatGPT and rendering techniques. So it inspired me to see if I could just ditch the raycasting idea but keep the level structure and building techniques for Sectors and such. Kinda diverting away from the traditional Doom rendering idea, but still fun none the less!

6 Likes


Rocket League style grass?

Updated Version:

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Very cool! Simple and very effective effect :smiley:

Silly little emoji particles: Particles Emitted from Given Shape | Babylon.js Playground (babylonjs.com) :slight_smile:

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Ship it @carolhmj :slight_smile:

Nice :yum:. I added it to the ‘field of grass’ topic. One more to serve the different approaches and design for this. :grinning:

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Scrolling “Quick Math” Game Prototype S+D are controls (on Querty)

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I know I’m not the best with Math :stuck_out_tongue_winking_eye: but I sometimes get some weird values. Or else, may be I didn’t understand the rules? :thinking: Else, it would be quite fun but there should be some challenge like a number to reach before a certain amount of time or something?

1 Like