Examples from the playground

If you scale up the entire scene by like a factor of 10 or something, that will help with that a lot of the time with stuff falling through.
@mathus1

Our physics libs like larger numbers vs small fractional ones that have more float error.

At least this was what I was told a long long time ago by @Deltakosh correct me if I am wrong though?

1 Like

Good idea. All the dimensions were drawn in a CAD tool all using real scale, so it kind of became small for the physics. Indeed it’s just a matter of scaling up everything. Decreasing the mass also helps

1 Like

That’s one of my retro remakes :sunglasses:

8 Likes

Dears,
Just wanted to mention here that this historical thread that has been the source of so much inspiration in the past years has been reinstated (after it disappeared for a short time). Please continue to share your awesome ideas, sketches, rushes and findings here! Meanwhile, have a great day :sunglasses:

5 Likes

is this thread still alive lol?

made this shockwave effect + dalle-e ai auto generated background image, some mortal kombat kind of stuff

8 Likes

Thanks for sharing and yes, it’s alive :zombie: :wink: again! So, thanks for reviving it. It has been a source of inspiration for many years and I hope it will continue. People would just need to realize that this thread is back in business :smiley:

1 Like

Yeah no worries, glad it’s being revived again

Woaaaaah that’s cool :open_mouth: I was thinking about trying dall-e/stable diffusion for textures too :slight_smile:

2 Likes

Yeah it’s really good for generating textures, there’s also a blender addon for generating textures which uses stable diffusion, i think its called dream textures. The only downside of using this ai generated images as texture in a 3d scene is that it needs to be upscaled

A start for texturing heightmaps by height. Idk if it’s the right way to do this, been done in a hurry. Worldmonger does not support shadows.

5 Likes

pg/4WM08Q/revision/14 is not working.

This is ok https://playground.babylonjs.com/#4WM08Q#14

2 Likes

:sweat_smile: Yeah. Just pointing out that the “Full URLs” are not working as @RaananW said in his post.

2 Likes

i’ll check that :slight_smile: thanks.

My PoC of trail effects. Based on @Cedric 's NME version - Relaxing trails around a PBR sphere, with animation path coded in the shader for large number of trails following thin instances.

The PoC was improved and finally became trails of death. :expressionless:

12 Likes

Looks super nice, I love the colorful ones :smiley:

1 Like

This should solve it! - [PG] reference files correctly by RaananW · Pull Request #13403 · BabylonJS/Babylon.js (github.com)

Thanks :slight_smile:

1 Like

A bunch of arrows!

Could probably refine this and turn it into a game.

6 Likes