When I export the whole animation I have created from 3ds Max to gltf everything exports fine and runs exactly as it should in the babylon sandbox viewer. When I set a series of animation groups and export to gltf only some of the animation groups have all of the added models while other animation groups are missing some models or all of them.
I have tried a number of different settings such as selecting ‘export non-animated node targets’ and (Animations Groups) Export non animated objects but the problem still remains.
When I select ‘do not optimize animations’ the groups all export as they should, but the file size is way too big.
Does anyone know why this might be? I have the same models carrying over in to the different animation groups but they only animate in some of them.
The file seems to export fine from Maya but I have a few settings that won’t translate over properly so need to export this from Max idealy