We just released Smplrspace’s showreel video so I thought I’d post it here ;).
Anyone interested to build this with us, we’re hiring!
We just released Smplrspace’s showreel video so I thought I’d post it here ;).
Anyone interested to build this with us, we’re hiring!
loooooks cooool
Cool project! 2D is implemented using babylon?
Yes, 2D is a “flat” 3D scene with a constrained camera. It shares a lot of code with the 3D viewer, and ensures continuity of experience. The major difference is I’ve enabled zoom to pointer in 2D (it’s natural due to maps), while I’ve disabled it in 3D (it was throwing people off track easily).