Generate equirectangular 360 panorama from babylon.js scene

I see this as more of a development aid. I can do these (360 .hdr files) from Blender, but I actually copy the setup from the first one I got to work, because there are a bunch of things I do not want to leak into my other .blend files like using the Cycles renderer.

While I am grateful it works, being able to do this from a browser allows for making geo in multiple pieces, then just using the assembly procedure that you already need to do in JS. Not to mention there things that cannot be done upstream.


I do not really see this as being a very usable tool in and of itself, though. It kind of ties into

Doing completely blind snaps is going to make using extremely tedious. In Blender, I can drag the camera that is going to do the 360 around. Even then, I never have gotten the position even close the first render. Think combining the 2 would be a good idea.

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