I am currently working on an object that is a 3D card with text on it.
Everything works great thanks to the help of @Evgeni_Popov in this other thread
And now I want to add a border to my card. But depending on thickness and radius, this is not simple to make the geometry match with the texture as you can see in this playground:
Is there a better way to have a border matching perfectly the geometry?
Thanks for your help !
Just bake it in the geometry ? either a submesh or playing with uvs ?
I continued to dig in and it seems to be only a question of math. I made the cornerRadius dependent on card radius, card width, and thickness and it works:
I must also play with different card sizes to make sure it works all the time.
With a few adjustments, it does work whatever the size !!