Hello everyone. If I use webGL, everything is okay, but If I switch to webGPU, I get these console messages somewhere after using IFluidRenderingRenderObject (I think so). But everything seems to work fine anyway. Is it okay and can I ignore these messages or should I do something? Thank you.
Yes, it’s safe to have these messages.
However, I think they only appeared recently, I’ll ask the Chrome team, as they are generated by the WebGPU implementation in Chrome.
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