You can always make a blank transform node then onBeforeRender update the camera to the transforms rotation and positions, then just manipulate that transform.
Hey @sebavan and @Pryme8 thanks for all these solutions
The post looks more like a feature request for Babylon.JS. Babylon.JS provides gizmos to translate/rotate/scale objects but also a light gizmo class that helps to visually debug the light (direction, color, etc.). Do you think a “CameraGizmo” class should exist like the existing one for lights which is “LightGizmo” ?
@sebavan do you think the Gizmo’s mastermind (don’t who is he/she) would be interested on adding that kind of gizmo in Babylon.JS ? Like we have today for the Light Gizmo in Babylon.JS ?
Is there documentation for LightGizmo and CameraGizmo?
I didn’t know they existed and I don’t see how to use them.
How is the camera represented? I don’t see a representative wick to create for her as for the lights
I might not be able to finish light/cameragizmo picking before going on vacation (this Friday). But the cameraGizmo is on good rails and should be merged this week. (crossing fingers)