We are sometimes seeing an error when loading GLTF files, in which it appears to be timing out and then failing the GLTF validation step.
The error is from the WASM file:
draco_decoder_gltf.wasm Error: Error: /meshes/51/primitives/0
Our use case is a little unusual in that we’re loading a lot of meshes at once on a PM2 cluster, so we’re maybe pushing the limits here, but is there a way to adjust the
retry strategy on