Saw the docs for GPU Picker and am looking forward to using it in 8.0! I was taking a look at the source and saw it creates an RTT the same size as the engine’s height/width. Any possibility we could specify a custom sized texture or scale factor to save on memory at the cost of a bit of precision?
I think it only renders one pixel by one pixel from the scissor method not a whole rtt.
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yup it renders to a 1x1 ;D So I think we can close this ask
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That’s great to reduce GPU cost, but it’s still creating a texture the size of the engine’s width and height.
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I don’t think one texture stored in the memory that size is breaking the budget of your app. Is there something specific that you are doing that you need to be that lean?
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If you want to do a PR to add an option to scale down that texture, I have no problem with it honestly
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