Playground: Babylon.js Playground
I’m trying to get the
scene.environmentTexture to reflect on an NME material I have attached to a plane that will represent an ocean in my scene. The material reflects an
HemisphericLight without any issues.
I am using a custom NME material in order to add vertex displacement for wave motion (which I’ve been able to get working successfully), and note that it is only reflecting the hemispheric light and not the HDR I’ve used.
Using a standard PBR material, works okay:
Any guidance appreciated - thanks!