I would like to hide certain particles from the built-in fog. I found this:
// Load our node material
let nodeMaterial = await BABYLON.NodeMaterial.ParseFromSnippetAsync("HMP5KD#5", scene);
// Apply it to the particle system
nodeMaterial.createEffectForParticles(particleSystem);
but I have no idea where the NodeMaterial snippet is coming from. Is there a built-in way to achieve the same thing?
EDIT: @Evgeni_Popov Hi! It looks like the playground was created by you Could you help?