Suddenly I’m getting really slow frame rates on mobile (iPhone XS, iOS 16.1). Most of the time is spent in bufferSubData in engine.uniformBuffer, and engine.dynamicBuffer.
It’s a simple scene, all materials are standard, and everything is very low-poly. Runs without breaking a sweat on Chrome, but very slow on Safari - can’t hit 60 fps even on MacBook Pro, and single digits on iPhone.
I am wondering if they suffer from the Same than Chrome on MacOS as they now use a angle backend… @Deltakosh do you want me to flag Safari to disable UBO as well ? I thought this would be fixed when angle would turn the metal backend on ?
Could you share your experience or something I could use to validate the fix ? as currently I am not able to repro and I do not want to turn it fully off for everyone if it is not faster in the majority of cases.